For major changes, please open an issue first to discuss what you would like to change.In Parts 1 and 2 we installed a network card, a TCP/IP stack and connected to a network. rast_spl.s: Show rasters using TimerB with VBL/HBL.fade_spl.s: Fade a picture using a generated fade.(Unoptimized) sample code for Atari STe available in the Samples/Atari folder: Generated assembler data from the Fades and Raster list page is shown here. Change the colors either by entering a hex-code for the color (RGB) or click Pick to select a color.Ĭlick Generate to generate the gradient and a preview. Generate a gradient between the start color and the end color with the selected number of steps. The selected index is shown to the left of the preview in red. The generated data is shown in the Output tabĭisplays a preview of the definied raster data. Click Generate to generate assembler raster data.Click Save to save the current raster data.The data will automatically be parsed and shown. Click the Paste Asm button to paste raster data from the clipboard in dc.w assembler syntax.Create a gradient between the first selected color and the last selected color by clicking the Make gradient button.Paste a copied color to one or more selected items with Ctrl+V or click the Paste button.Copy the selected color by pressing Ctrl+C or click the Copy button.Select a color to change it with the Color picker.Use the color picker to change color for the selected item in the Raster listĭisplays all raster items with index, color and remapped hexcode per item.Change Mask color to control which color in the picture the raster data will be merged into.Click Refresh to refresh the preview image with the defined raster data.Click Load to load a picture used for the previewing.The tab is divided into four main columns: Picture preview: This tab allows you to create, preview and export raster-data. The generated palette data-matrix will be shown at the active tab. When a fade is generated, the generated assembler code will be shown in the Output tab. The fade will use the selected number of steps. Click Fade to color to generate a fade from the loaded picture's palette to the color selected to the right of this button.Click Hue Fade to generate a fade from the loaded picture's palette to the adjusted HSL palette in the active number of steps.Click Fade to white to generate a fade from the loaded picture's palette which fades to white in the active number steps.Click Fade to black to generate a fade from the loaded picture's palette which fades to black in the active number of steps.The generated palette will be shown in the Active Palette. Adjusting HSLĪdjust Hue, Saturation and Lightness with the sliders. Modify a hex-value in the palette textbox and click Update to apply the new color. Two palettes are actually shown, the active palette which can be modified by clicking a color and the original palette below.Ĭlick Reset to restore the original palette. When loaded, the picture and the palette will be shown. Number of rasters controls how many raster items to show/editĬlick Browse to load a picture (PI1 or IFF).Fade/gradient steps controls how many steps fades and gradients shall use.Platform allows you to toggle output/remapping color mode.Data type allows you to control which datatype the generated assembler code will use. ![]() VisualStudio 2019 is recommended for compiling the WPF client.Inspired by the fade calculator and the rasterbar generator from Simon Sunnyboy/Paradize. This is the ultimate tool to tweak palette and raster data to use in demos/games. Atari ST, 512 colors palette (9-bit RGB).Atari STe, 4096 colors palette (12-bit RGB). ![]()
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